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Divide - UI

In my school's end of year group project, I got to work mostly on the UI of our game from buttons to visuals and main menu.

Panel that the text is displayed on.

Panel that the text is displayed on.

The splash screen for when you win the game.

The splash screen for when you win the game.

Portraits display for the characters head-shots in game.

Portraits display for the characters head-shots in game.

The HUD is an designed like a tablet that displays the buttons you can select for the actions.

The HUD is an designed like a tablet that displays the buttons you can select for the actions.

Display Panel for the end turn button.

Display Panel for the end turn button.

The splash screen for when you lose the game.

The splash screen for when you lose the game.

The move and attack buttons for each characters skill set.

The move and attack buttons for each characters skill set.

The design of the end turn button.

The design of the end turn button.

The design of the in game cursor.

The design of the in game cursor.

The button designs for the "Reveal Threat" function.

The button designs for the "Reveal Threat" function.

The button design for the main menu.

The button design for the main menu.